CoC Gold Pass 2026 Guide: Hoggy Bank & Choice Nodes

CoC Gold Pass 2026 Guide

CoC Gold Pass 2026 Guide: Hoggy Bank & Choice Nodes

📅 Originally Published: April 4, 2026  |  🔄 Last Updated: April 8, 2026 |  ✏️ What changed: Added April 2026 changes — Prospector unlock moved to 2,200 points · Discount schedule adjusted · Bassbow Queen skin

⚡ KEY TAKEAWAYS
  • Gold Pass 2.0 launched March 1, 2026 — Daily Tasks + Stamp Cards replace the old Season Challenges system entirely.
  • Choice Nodes let you pick between two rewards at key track points — unclaimed Nodes default to the first option at season end.
  • Hoggy Bank replaces the Season Bank — starts at max capacity from Day 1, pays out with a 5× multiplier for Gold Pass owners at season end.
  • Rewards scale by your TH level at season start — upgrading mid-season doesn’t change what you receive.
  • Prospector (TH10+) converts up to 2,000 Shiny / 120 Glowy / 2 Starry Ore every 23 hours — no gems, no upgrades.
  • Discounts now unlock faster: 10% at 10 & 20 points, 15% Day 4, 20% Day 8.
  • Stamp Cards stack and never expire — missing a day doesn’t permanently set you back.

CoC Gold Pass 2026 Guide: Hoggy Bank, Choice Nodes & Everything That Changed

The Gold Pass has been part of Clash of Clans since 2018 — and for most of that time, it worked roughly the same way each month. That changed on March 1, 2026. Supercell rebuilt the entire system from the ground up: new progression engine, new reward structure, new Bank mechanic, and a brand-new Village Helper tied to ore farming. If you played before March and haven’t read the full breakdown yet, the pass you log into today is meaningfully different from what you remember.

This guide covers every major change, how each new feature actually works in practice, and — critically — which parts of the pass deliver the most value depending on your Town Hall level.

Gold Pass 2.0 vs. Old Gold Pass — What Actually Changed

Before diving into how each feature works, it helps to understand the scope of the overhaul. This isn’t a visual refresh — the core mechanics were replaced.

FeatureOld System (pre-March 2026)Gold Pass 2.0 (March 2026+)
Progression MethodOne-off Season ChallengesDaily Tasks + Stamp Cards
Reward FlexibilityFixed rewards at each tierChoice Nodes — pick between two options
Season BankUpgraded during season via multipliersHoggy Bank — starts at max, 5× payout at end
Reward ScalingFixed amountsScales with TH level at season start
Village HelperAlchemist onlyProspector added (TH10+)
Silver TrackMostly PotionsChests with randomised rewards
Consecutive Pass Bonus200 extra Season PointsRemoved — progression now even throughout
Discount UnlockLater in the season10% at 10 & 20 pts — active within first login
UI LayoutCompact, multi-sectionFull-screen, larger icons, cleaner flow

Daily Tasks & Stamp Cards: The New Progression Engine

The old Season Challenge system — specific missions tied to troop types or game modes — is gone. Season Points now come entirely from Daily Tasks and Stamp Cards. The design is simpler and, importantly, it’s built around how people actually play rather than chasing awkward objectives.

Daily Tasks & Stamp Cards: The New Progression Engine

How It Works

1

Complete Daily Tasks

Tasks are built around normal gameplay — attacking, upgrading, and similar actions. Each completed task earns one Stamp. Each Stamp is worth 20 Season Points at base, with an increased value during the final week of the season.

2

Fill Stamp Cards

Stamps fill Stamp Cards. Completing a full card awards a bonus chunk of Season Points on top of the individual stamp value. Gold Pass owners earn extra bonus points when they complete a card. You start each season with four Cards already available.

3

One New Card Per Day — They Stack

A fresh Stamp Card arrives every day. Cards never expire and stack indefinitely until the end of the season. Missing a day doesn’t permanently set you back — you can complete multiple cards in one longer session later. This is the biggest quality-of-life change from the old system.

4

Final Week Acceleration

In the last week of each season, each Stamp and each completed Card awards more Season Points than earlier in the month. If you’ve stacked Stamp Cards throughout the season, a single focused session in the final week can unlock key discounts and rewards days earlier than expected.

💡 Practical tip: Treat Daily Tasks as a soft routine rather than a strict checklist. Fold them into your normal raid and upgrade sessions — rather than logging in specifically to chase tasks. Players who do this consistently report reaching key reward tiers without any extra effort.

Choice Nodes: How to Use Them Strategically

At specific points along the reward track, you’ll encounter a Choice Node — a checkpoint where you pick between two rewards instead of receiving a fixed item. This is the most player-friendly change in Gold Pass 2.0 because it lets you align the pass with your actual upgrade priorities rather than working around what you receive.

What You Can Choose Between

Choice options vary by Town Hall level and by what point of the track you’re at. Common Choice Node options include different resource Runes (Gold vs. Dark Elixir), different Books (Builder vs. Research), different Magic Items, or — at the very start of the track — Hero Skin options. Higher Town Hall players generally see more meaningful choices.

Your SituationChoice Node Strategy
Pushing wallsPick the Rune of Gold when offered
Hero upgrades activePrioritise Dark Elixir rewards
All Builders busyBook of Building over Book of Fighting
Lab at max / nothing to researchAvoid Book of Research — take alternate reward
Hero Skin choice at track startPick the season’s featured skin if you want it — it won’t return on the track
⚠️ Don’t forget to claim: If a Choice Node is left unclaimed when the season ends, it automatically defaults to the first option shown. If your inventory is full, it converts to Gems instead. Don’t let indecision cost you the item you actually wanted — make your pick before the last day.

Hoggy Bank: How the New Season Bank Actually Works

The Season Bank is gone. Its replacement — the Hoggy Bank — works differently in two important ways: it starts full, and it pays more at the end.

The Core Mechanics

Starts at Maximum Capacity

Unlike the old Season Bank, you no longer spend the month gradually upgrading the Bank’s capacity. The Hoggy Bank starts at its maximum size on Day 1 and collects bonus loot from battles throughout the season immediately at full rate.

5× Payout Multiplier for Gold Pass Owners

When you claim the Hoggy Bank at the end of the season, Gold Pass applies a 5× multiplier to the total loot collected. Free players still receive the base amount — the multiplier is Gold Pass exclusive. This is where the biggest loot advantage over the Silver Track comes from.

Scales with Your TH Level at Season Start

Lower Town Halls receive smaller Hoggy Bank totals; higher Town Halls receive larger payouts. The scaling locks in on the first day of the season. Upgrading your Town Hall mid-season doesn’t change what you receive. If you’re close to upgrading, doing so before the new season begins gives you better Hoggy Bank value for the entire month.

📌 Timing advice: If you’re a day or two away from reaching a new Town Hall when a season ends, it’s worth delaying the upgrade until the season flips. You’ll lock in a higher TH level for the Hoggy Bank scaling and all reward scaling for the entire next month.

Prospector: The New Village Helper for Ore Conversion

Gold Pass 2.0 introduced a second Village Helper alongside the existing Alchemist: the Prospector. He’s unlocked at the end of the Gold Pass track — at 2,400 Season Points in March, adjusted to 2,200 Season Points from April 2026 onward based on player feedback. He’s only available to Town Hall 10 and above.

What He Does

The Prospector converts one type of Ore into another on a fixed cooldown. No gem cost, no upgrade path, no conversion bonus — just a straightforward daily exchange. The conversion resets every 23 hours.

Conversion TypeDaily LimitBest Use Case
→ Shiny Ore2,000 ShinyRarely useful — Shiny is the most abundant ore type
→ Glowy Ore120 GlowyMost valuable use — convert excess Shiny to close Glowy gaps
→ Starry Ore2 StarrySlow but useful when Shiny is capped and can’t be spent

For the full ore farming strategy — including how to rebuild a negative Starry Ore balance and the correct war ore yield numbers — our CoC Ore Farming guide covers the complete picture alongside Prospector usage.

Builder & Research Discounts: When They Unlock

One of the most requested improvements to the Gold Pass was faster access to Builder and Research discounts. Supercell delivered. The new schedule unlocks discounts significantly earlier than the old system — the first 10% discount is reachable on your very first login.

Discount LevelWhen It UnlocksWhat It Covers
10% Discount (×2)10 Season Points + 20 Season PointsBuilder & Research costs — active within first login
15% DiscountDay 4Builder & Research costs
20% DiscountDay 8Builder & Research costs — max discount tier
💡 Timing tip: If you have a large upgrade queued — a TH18 defense or a high-level hero upgrade — it’s worth waiting until Day 8 before starting it. The 20% discount on a 14-day build saves more time than starting immediately at the 10% tier. One day of patience for a meaningful Builder time reduction is usually worth it.

Gold Pass Value by Town Hall Level — Who Gets the Most?

Because rewards now scale with your TH level at season start, the value proposition of the Gold Pass isn’t identical for every player. Here’s how it breaks down across the main progression stages:

TH10–TH12 — Entry-Level Value

Hoggy Bank totals are lower at these levels, but the pass still delivers meaningful Builder and Research discounts, Books, and Chests. Choice Nodes appear but with lower-stakes options. Prospector is available from TH10 — useful for Glowy Ore conversion as Common Equipment becomes relevant. Silver Track Chests have a genuine chance at items that can be hard to obtain otherwise.

TH13–TH15 — Mid-Game Sweet Spot

This is where the pass starts delivering high-value Choice Nodes — Rune of Dark Elixir vs. Rune of Gold, Book of Heroes vs. Book of Building — all meaningful given active hero upgrades and wall costs. Hoggy Bank totals are mid-tier but still significant. Prospector Glowy conversion starts to matter as Epic Equipment requirements increase. Dragon Duke becomes available at TH15, making Ore economy more important than ever.

TH16–TH18 — Maximum Return

At the top end, the Hoggy Bank payout is at its highest, Choice Nodes offer the most impactful options, and the Prospector’s Starry Ore conversion — slow as it is — carries real weight for Epic Equipment upgrades. The 20% Builder discount on TH18-level upgrades translates to days of saved Builder time per month. For high-level war players, this is the single best-value regular purchase in the game.

For context on how the pass fits into your broader upgrade sequence at TH17 and TH18, our TH18 Upgrade Priority guide maps out which buildings and heroes to prioritize each month — including when to hold Books vs. use them immediately.

Silver Track vs. Gold Track — Is It Worth Buying in 2026?

The Silver Track (free) received the most meaningful upgrade in this rework. Chests now replace most of the guaranteed Potions that used to fill the free track — they’re random, but they offer real access to Books, Ores, Cosmetics, and other items that free players previously had no path to. That said, the Gold Track advantage remains substantial.

FeatureSilver Track (Free)Gold Track (Paid)
Hoggy BankBase payout only5× multiplier
Stamp Card BonusBase bonus pointsExtra bonus points per card completion
Choice NodesLimitedFull track access
Hero Skin❌ No✅ Season skin included
Prospector❌ Not available✅ Unlocks at 2,200 pts
Builder/Research Discounts❌ No✅ Up to 20%
1-Gem Self Donations❌ No✅ Yes
Silver Track Chests✅ Yes (random rewards)✅ Yes + Gold Track rewards on top

For active players who log in daily, run CWL, and care about progression — the Gold Pass remains the best single recurring purchase in the game. The combined value of the Hoggy Bank multiplier, Builder discounts, Prospector access, and Choice Nodes is genuinely hard to match through any other source at the same price point.

Frequently Asked Questions — CoC Gold Pass 2026

What is the Hoggy Bank in CoC and how does it work?
The Hoggy Bank is the reworked Season Bank introduced in the March 2026 Gold Pass update. It starts at maximum capacity from Day 1 of the season and collects bonus loot from battles throughout the month. At the end of the season, Gold Pass owners claim it with a 5× payout multiplier. The total scales with your Town Hall level at the start of the season — upgrading mid-season doesn’t change the amount.
What are Choice Nodes in the Gold Pass?
Choice Nodes are reward checkpoints along the Gold Pass track where you choose between two different items instead of receiving a fixed reward. Options typically include different resource Runes, Books, Magic Items, or Hero Skin variants. Higher Town Hall players see more impactful choices. If you don’t claim a Choice Node before the season ends, it defaults to the first option shown — or converts to Gems if your inventory is full.
How do Stamp Cards work in CoC Gold Pass 2.0?
You complete Daily Tasks to earn Stamps. Stamps fill Stamp Cards, and completing a Card awards bonus Season Points. You start the season with four Cards and receive one new Card per day. Cards never expire and stack — so missing a day doesn’t permanently hurt you. Gold Pass owners earn extra points per Card completion. In the final week of the season, each Stamp and each completed Card gives more points than earlier in the month.
When do Builder and Research discounts unlock in Gold Pass 2026?
The first 10% discount unlocks at just 10 Season Points — reachable on your first login. A second 10% unlocks at 20 points. The 15% discount unlocks on Day 4, and the maximum 20% discount unlocks on Day 8. This is significantly faster than the old system.
What does the Prospector do and how do I unlock it?
The Prospector is a Gold Pass Village Helper available to Town Hall 10 and above. He converts one Ore type to another once every 23 hours — up to 2,000 Shiny, 120 Glowy, or 2 Starry per conversion. There’s no gem cost and no upgrade path. He unlocks at 2,200 Season Points (adjusted from 2,400 in the original March release). He is a Gold Pass exclusive feature.
Do Gold Pass rewards scale with my Town Hall level?
Yes. All rewards — including resource rewards, Chest contents, and the Hoggy Bank — scale based on your Town Hall and Builder Hall levels at the start of the season. This scaling locks in on Day 1. Upgrading your Town Hall mid-season doesn’t change what you receive for that month. If you’re close to upgrading, doing so before the season starts gives you better reward values across the board.

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